Tim Forbrook 3d artist
9795 Twin Creek Cir, Dallas, TX 75228
C: 612-618-8040 / tforbrook@gmail.com
CV / Resume Download : .pdf -- .doc
profile
![]()
skills
3d modeling (high and low-poly) / Sub-D / Edge Loops / Hard-surface & Organic / Characters / Creatures / Weapons / Rigging / Unwrapping / Texturing / Lighting / Environmental Objects / Scripting |
![]()
related work experience
3D Artist - Escalation Studios 2010 - Present
High-res modeling, textures and concept animation for id Software's Rage and other internal projects.
Freelance 3D Artist 2007 – 2009
Providing Character and Creature art for Games and Rapid-Prototyping. Specializing in high-res modeling, digital sculpting and texturing for next-gen game art assets.
3D Modeler / Animator - Progressive Systems, Inc. 2002 – 2009
Originally hired as an AutoCAD draftsman, but quickly saw potential for 3D modeling and animation of machinery structures and components for the computerized woodworking industry.
Lead 3D Architect / Technical Artist - Treveda 3view 2004 – 2007
Led a team of four artists to re-create homes and apartments using proprietary real-time game engine. Oversaw modeling, texturing, radiosity lighting, troubleshooting, on-site measuring, on-site picture taking, door and prop animation. Also scripted the functionality of the menu system’s Heads-Up Display.
Animator / 3D Artist - Creative Carnage 2000 – 2001
Created animation and art assets for Activision’s Darin Shapiro’s Big Air Wakeboarding. Contributed to various additional projects including rigging and animation for a Mini-golf title using WildTangent 3D.
Facial Animator / Compositor - ghOst Productions, Inc. 2000
Created facial animation utilizing Maya within a team project for the film, Now Hiring.
![]()
education & software
Certification in Computer Animation, Academy of Communication Arts, Minneapolis
Software: 3ds max, Photoshop, Zbrush, Maya, id Tech, Unity, UDK, headus UV Layout, Topogun, Character Studio, After Effects, AutoCAD
![]()