CV / Resume Download : .pdf -- .doc -- html
- 2010 Work -
*Rage logo indicates assets that made it into the final game.
- 2009 Work -
- 2008 Work -
- 2010 Work -
Some weapons I did for the online vehicle combat in Rage Multiplayer.
*Some HP pieces were kit-bashed. I was given a short amount of time (2-3 days) for each weapon from concept to completion.
- Rocket Launcher -
Concept Design, Modeled & Textured.
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Final Textured Asset


High Poly

Prototype Animation
- Cluster Bomb -
Rage Multiplayer weapon
Concept Design, Modeled & Textured.
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Final Textured Asset


High-Poly

- Pulse Repeater ver. 1 -
Rage Multiplayer weapon. This first iteration was cut.
Concept Design, Modeled & Textured.
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Final Textured Asset

High-Poly

Prototype Animation 1
Prototype Animation 2
- Pulse Repeater ver. 2 -
Hardware was removed from the first design to look less menacing.
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Final Textured Asset


- Pulse Cannon -
Rage Multiplayer weapon.
Concept Design, Prototype Animation, Model & Texture.
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Final Textured Asset

- Spin Jets -
Rage Multiplayer Quick-Use item that was designed to spin your vehicle 180 degrees instantly. Was ultimately cut.
Modeled & Textured.
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Final Textured Asset

High-Poly

- Multiplayer Mine -
Rage Multiplayer Quick-Use item. Would glow based on team colors back when more game options existed. Was ultimately cut.
Concept, Modeled & Textured.
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Final Textured Asset

- Other Miscellaneous Rage Assets -
Heavy Machinegun - Rage Multiplayer
Retextured by me. HP model by id Software.

Machine Guns - Rage Multiplayer
Retextured by me. HP Model by id Software. Kit-bashed from the Monarch and repurposed for dual mounting.

Quad Damage - Rage Multiplayer
Modeled & Textured. Based on "The Authority" architecture.

CO-OP Pickup - Rage Multiplayer
An item hidden throughout co-op levels for bonus pickups.

- Female Heroine -
Modular texture swap - One base mesh. Two unique textures.
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Texture #1 - Super Hero

Texture #2 - Egyptian Queen

Construction
- 2009 Personal & Mod Work -
- Tyr -
Concept: McFarlane's Bladehunter series.
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High-Poly
Low-Poly + Texture
HQ TurnTable Download (Quicktime)


- Pole Axe -
Concept: Fallen Earth / Icarus Studios, LLC
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High-Poly
Low-Poly In-Game Shots /w Textures

- Hard Surface Modeling -
Sci-Fi Flooring
Original Design by Kevin Johnstone
A piece that looked very interesting to me. I wanted to see how fast I could re-create it.


Eclipse mod - Flagroom Prop (water pump)

Mech Unit Legs
Reference: Rackham AT43. - WIP

- 2008 Personal & Contract Work -
- The Curse -
Concept: Tony Caputo | Pedestal ©Epic Games
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Low-Poly + Texture


High-Poly


Construction Shot
- Pirate (Spawn) -
Concept: Mike Locasio & Ed Frank
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High-Poly


- The Swift-
Concept: Laszlo A.
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Low-Poly Construction + Texture

High-Poly

- Miscellaneous Objects -




