CV / Resume Download : .pdf -- .doc -- html

 

- 2010 Work -

*Rage logo indicates assets that made it into the final game.

 

- 2009 Work -

 

- 2008 Work -

 

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- 2010 Work -

Some weapons I did for the online vehicle combat in Rage Multiplayer.

*Some HP pieces were kit-bashed. I was given a short amount of time (2-3 days) for each weapon from concept to completion.

 

- Rocket Launcher -

Concept Design, Modeled & Textured.

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Final Textured Asset

High Poly

Prototype Animation

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- Cluster Bomb -

Rage Multiplayer weapon

Concept Design, Modeled & Textured.

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Final Textured Asset

High-Poly

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- Pulse Repeater ver. 1 -

Rage Multiplayer weapon. This first iteration was cut.

Concept Design, Modeled & Textured.

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Final Textured Asset

High-Poly

Prototype Animation 1

Prototype Animation 2

- Pulse Repeater ver. 2 -

Hardware was removed from the first design to look less menacing.

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Final Textured Asset

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- Pulse Cannon -

Rage Multiplayer weapon.

Concept Design, Prototype Animation, Model & Texture.

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Final Textured Asset

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- Spin Jets -

Rage Multiplayer Quick-Use item that was designed to spin your vehicle 180 degrees instantly. Was ultimately cut.

Modeled & Textured.

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Final Textured Asset

High-Poly

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- Multiplayer Mine -

Rage Multiplayer Quick-Use item. Would glow based on team colors back when more game options existed. Was ultimately cut.

Concept, Modeled & Textured.

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Final Textured Asset

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- Other Miscellaneous Rage Assets -

 

Heavy Machinegun - Rage Multiplayer

Retextured by me. HP model by id Software.

 

Machine Guns - Rage Multiplayer

Retextured by me. HP Model by id Software. Kit-bashed from the Monarch and repurposed for dual mounting.

 

Quad Damage - Rage Multiplayer

Modeled & Textured. Based on "The Authority" architecture.

 

CO-OP Pickup - Rage Multiplayer

An item hidden throughout co-op levels for bonus pickups.

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- Female Heroine -

Modular texture swap - One base mesh. Two unique textures.

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Texture #1 - Super Hero

heroine

Texture #2 - Egyptian Queen

heroine2

Construction

heroine2

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- 2009 Personal & Mod Work -

- Tyr -

Concept: McFarlane's Bladehunter series.

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High-Poly

Low-Poly + Texture

HQ TurnTable Download (Quicktime)

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- Pole Axe -

Concept: Fallen Earth / Icarus Studios, LLC

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High-Poly

Low-Poly In-Game Shots /w Textures

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- Hard Surface Modeling -

Sci-Fi Flooring

Original Design by Kevin Johnstone

A piece that looked very interesting to me. I wanted to see how fast I could re-create it.

floor

floor

Eclipse mod - Flagroom Prop (water pump)

flagroom_prop

Mech Unit Legs

Reference: Rackham AT43. - WIP

wip

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- 2008 Personal & Contract Work -

- The Curse -

Concept: Tony Caputo | Pedestal ©Epic Games

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Low-Poly + Texture

High-Poly

Construction Shot

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- Pirate (Spawn) -

Concept: Mike Locasio & Ed Frank

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High-Poly

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- The Swift-

Concept: Laszlo A.

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Low-Poly Construction + Texture

High-Poly

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- Miscellaneous Objects -

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